A panther is traditionally a way that ignorant people have referred to black leopards, black jaguars are of the Panthera genus.
Panthera is a genus consisting of:
- Panthera leo - lion
- Panthera tigris - tiger
- Panthera onca - jaguar
- Panthera pardus - leopard
- Panthera uncia - snow leopard
A big cat is a somewhat flexible group, with different people/organizations including or excluding cheetahs and pumas.
All of which are wild animals. And they cannot be domesticated. Tamed, maybe.
Taming is when you train an individual of a wild species to act well around you. Domestication is a species that's been bred to work well with humans.
A tamed animal will always be more wild and unpredictable than a typical domestic animal, and therefore dangerous, if the animal caretaker doesn't know what they're doing.
My town does fostering for a couple reasons. Military people who get deployed, and also when the shelters are at capacity. You can foster animals until they are adopted permanently, and it helps the shelter because you are paying for their food and care. It can be heart breaking, though, but worth it.
Fostering is when an animal needs to be cared for outside of the shelter. Sometimes it is because the animal has a communicable disease. Sometimes it's because the shelter is too full.
So the foster "parents" take these animals, knowing (and hoping to an extent) to have them only for a bit. Until they get healthy and or adopted.
I adopted a cat from a humane society and my cat was at a foster home. The "parents" were a retired couple who loved animals. They cried after I adopted the cat, but said they knew it was for the best. I regularly sent them updates on how we were doing (with pictures of course).
The shelters give the foster "parents" supplies, food, medicine, etc to adequately care for the animals, and to encourage fostering.
A lot of fostering is by people with time and skills to handle animals with issues: kittens and puppies that aren't weened yet or older animals that need special medical care to get them back on track. Still others may need to learn to trust humans again due to coming from a bad situation. People usually won't adopt animals that are "broken" (need a lot of vet care at first or socialization work). And the average person doesn't have skills to handle circa eight week old baby animals.
A Cold Wind Blows is a noncompetitive substitute for the game of musical chairs. It was developed in the 1970s as part of the New Games movement, developed by Andrew Fluegelman and colleagues.
The game of musical chairs is often played by children at parties. A Cold Wind Blows is a fairly similar game, and is explained below.
The game involves the same device of a competitive scramble for chairs, but restructures the play elements to provide a different game experience.
A set of chairs, one less than the number of players, is arranged in a circle. One player is initially designated as "it." The person who is "it" stands in the middle of the circle; while all other players sit in the chairs. In each round of play, the person who is "it" calls out any sentence, beginning with the words "A cold wind blows," that refers to one or more players. For example:
- "A cold wind blows for anyone wearing blue."
- "A cold wind blows for anyone whose name begins with 'D'".
- "A cold wind blows for anyone in fifth grade."
All of the players for whom the cold wind blows—that is, players that fall into the named category—must vacate the chair that they are in and attempt to find another seat. At the same time, "it" attempts to sit in a chair. When all chairs are occupied, the person who failed to get a chair becomes "it" for the next round.
In "A Cold Wind Blows," no player is ever eliminated and the game can proceed for as long as players are interested in playing. For the player who loses in the scramble, the negative experience is immediately followed by the positive experience of becoming "it" and thus controlling the next round of the game. Finally, the person who is "it" has the advantage of knowing the time of the scramble, exactly which chairs will be vacated, and a short distance to a vacant chair, so the person who is "it" usually finds a chair. Thus players typically become "it" for only one round at a time. Players rarely experience the frustration of losing many consecutive scrambles. No player remains "it" and dominates the game for long. Finally, the challenge of having to invent new categories—this is not usually stated as a rule but most players feel that they must do so—tends to mean that different people participate in each scramble, and most players participate in frequent scrambles and get turns of becoming "it."
The game is very stable in the sense that it is not spoiled even if "it" deliberately chooses categories that contain a single selected person. (When this happens, the usual outcome is that "it" successfully grabs the selected person's seat while the selected person becomes "it"). Indeed, the balance of frustration and reward is so even that nobody is ever sure whether having "a cold wind blow" for a single person is an expression of rivalry or of affection.
The game combines the physical elements of the scramble with the mental requirements of alertness, logic, and reasoning in the construction of the categories.
Groups of children, even children of mixed age and agility, can play this game for long periods of time without becoming frustrated or angry.
I've noticed since the launch of the new star wars comic book canon that there is no list and/or guide to what comics are key issues and why they are significant. There is, however, several key issues and lists out there, like this that help with Vol. 1 and anything before the new canon. Although lists like these are great, most are not updated to today’s canon.
Well, no need to worry anymore because I am going to break down what I think are key issues, significant issues, and ones that may be worth something eventually, exclusively for the new Star Wars canon. Since some of these are still relatively new and not too popular in the comic book community, a lot of these will be pure speculation, with some reasoning behind each choice. Also, most of these comics aren't even a year old so the comics still have room to grow in terms of demand.
Lastly, some important things to note. I will be listing these series and comics in order of when they take place in the new canon, using this link as a guide. I will also not be focusing on variants, such as Star Wars #1, which has like 100+ of them. And anytime I mention a comic assume I mean the first print unless I specify. You can also assume the price of the comic is around cover price unless I specify. And finally, whenever I mention a character's first appearance, I'm referring to their character's first appearance in the comic universe's current canon.
Obi-Wan and Anakin:
This series was overall really good, offering much insight into the relationship between Anakin and Obi-Wan, along with Anakin and Chancellor Palpatine. It's not a must read, but it is important for hardcore fans. Although it is great, nothing too important happens for me to recommend any of these as a key issue, but I would still recommend picking this mini series up. There is only one moment that might make you consider grabbing one of these as a key issue.
Darth Maul - Son of Dathomir:
This mini series is a bit of a black sheep and probably the hardest to get a hold of in SW canon.
This is because it was published by Dark Horse Comics, rather than Marvel, towards the end of them owning the rights to SW comics. It also had a lower print run and deals with Darth Maul post Clone Wars era. Those reasons are enough to want this. Ebay listing are sparse and other sites don't have it for sale too often. This was also based on SW: The Clone Wars scripts. I would recommend getting the entire series because it is in high demand and low quantity right now.
That awkward moment when you learn that four of your comics are collectively worth $120+
This was the first mini series that Marvel put out last year. This came along with the new #1's that started the new comic canon as well. I honestly don't think this series will be sought after, but some arguments can be made for it's worth. This series was also not received as well as the other two launch titles, so that may play into it as well. If I remember correctly, they printed a lot of this series, so they are not in short supply.
This series was not bad, but it certainly did not meet the standards set by the other series in the current canon. For that reason, this Saturday morning cartoon of a story is not very sought after at all and will probably never get any traction.
Although this series is not done yet, it is becoming one of my favorites. It has Han Solo, a space run, amazing art, and plenty of action. That should be reason enough to grab this. As of now, nothing screams "key issue" at me for the issues released so far, but that can change. As of now, I will include #1 just because Han Solo is super popular, but keep an eye out for the rest of them.
Star Wars (Main Series):
This was the series that started it all in the beginning of 2015, being more of the official comic start to the new canon. Many issues in this had a big print run, but there is a ton of first appearances and crazy events that make some issues a must have. This series is a must have for the new canon and here are just a few that caught my eye.
This was the other flagship ongoing series that launched the new Marvel canon in comics. There are also a decent amount of first appearances and reoccurring characters that are pretty important. The earlier issues are looked at right now as well. Since this series is about to end and is overall received well, there are many good key issues in here.
In my opinion, I feel like this series is the most underrated out of all the new canon. I don't think it had amazing sales and it is definetely not going for much, but this was an amazing series that took everyone by surprise. In terms of key issues, #1 and maybe #2 is probably the only ones worth getting if you like these characters, but it's future worth increasing is a stretch. I would say the completionists out there should get this.
Oh man, this series was fantastic. Not only was it good, it was the first comic to take place post Episode 6. So everything we learned from this story was completely new and fresh, which was a nice change in pace. It also introduced some characters that are very important to the future of Star Wars. I also think the art in this series is the most impressive out of all the SW comics. But for all the reasons I just mentioned, I'm fairly certain it had a large print run, meeting the demand for copies by the public, meaning the price for these may not rise anytime soon. But who knows, it may see a surge in popularity soon.
This one-shot certainly had polarizing views among the SW community. Some hated it, some loved it. Personally, I enjoyed the story quite a bit. Not to mention, we even find out how he got the red arm! Since C-3PO isn't too popular of a character I don't see this getting any traction any time soon. So I would hold off on this one.